I am not easily impressed by the technical aspects of graphics in computer games, but every few years a game comes along that really blows me away. In 1993 it was Doom, in 1995 it was Descent, in 1996 it was Quake, in 1999 it was Quake 3, in 2004 it was Doom 3 (and [...]
-
Recent Posts
-
Recent Comments
- Appropriate Checkin Comments « MTR on Best Practices for Version Control
- Suggestions for a good commit message: format/guideline? - Programmers Goodies on Best Practices for Version Control
- Michelle on Writing a Good Technical Résumé/CV
- JavaZone 2010: What Clouds Are Out There and Which Do You Need? – loop label on JavaZone 2009: Utilizing Scripting in Real-World Applications
- Best Practices to Consider When Using a Version Control Tool | Version Control Notes on Best Practices for Version Control
-
Categories
- about (2)
- agile development (1)
- best practices (2)
- hacking (1)
- hardware (1)
- internet (2)
- multimedia (1)
- programming (13)
- psychology (3)
- software (2)
- technology (5)
- wincue (2)
- writing (1)