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	<title>Comments for loop label</title>
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	<link>http://blog.looplabel.net</link>
	<description>programming, technology and human behavior</description>
	<lastBuildDate>Wed, 23 Jun 2010 00:33:30 +0000</lastBuildDate>
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		<title>Comment on Best Practices for Version Control by Best Practices to Consider When Using a Version Control Tool &#124; Version Control Notes</title>
		<link>http://blog.looplabel.net/2008/07/28/best-practices-for-version-control/comment-page-1/#comment-6235</link>
		<dc:creator>Best Practices to Consider When Using a Version Control Tool &#124; Version Control Notes</dc:creator>
		<pubDate>Wed, 23 Jun 2010 00:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://looplabel.wordpress.com/?p=63#comment-6235</guid>
		<description>[...] within a version control system.  If you would like to read the full article, you can find it at: http://blog.looplabel.net/2008/07/28/best-practices-for-version-control/.          This entry was posted in Uncategorized. Bookmark the permalink.    &#8592; Seven Basics [...]</description>
		<content:encoded><![CDATA[<p>[...] within a version control system.  If you would like to read the full article, you can find it at: <a href="http://blog.looplabel.net/2008/07/28/best-practices-for-version-control/" rel="nofollow">http://blog.looplabel.net/2008/07/28/best-practices-for-version-control/</a>.          This entry was posted in Uncategorized. Bookmark the permalink.    &larr; Seven Basics [...]</p>
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		<title>Comment on Best Practices for Version Control by naplan</title>
		<link>http://blog.looplabel.net/2008/07/28/best-practices-for-version-control/comment-page-1/#comment-5836</link>
		<dc:creator>naplan</dc:creator>
		<pubDate>Tue, 18 May 2010 01:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://looplabel.wordpress.com/?p=63#comment-5836</guid>
		<description>What do you think about Visual Source Safe in comparison to CVS. Thanks for the post.</description>
		<content:encoded><![CDATA[<p>What do you think about Visual Source Safe in comparison to CVS. Thanks for the post.</p>
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		<title>Comment on Writing a Good Technical Résumé/CV by Looking for an IT job? What your resume should have? &#124; Atlassoft Blog</title>
		<link>http://blog.looplabel.net/2009/02/12/writing-a-good-technical-resume-cv/comment-page-1/#comment-5231</link>
		<dc:creator>Looking for an IT job? What your resume should have? &#124; Atlassoft Blog</dc:creator>
		<pubDate>Tue, 06 Apr 2010 04:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://looplabel.wordpress.com/?p=604#comment-5231</guid>
		<description>[...] are some important suggestions. But apart from this you can also read up Niniane Wang’s tips on resume [...]</description>
		<content:encoded><![CDATA[<p>[...] are some important suggestions. But apart from this you can also read up Niniane Wang’s tips on resume [...]</p>
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		<title>Comment on Writing a Good Technical Résumé/CV by Andreas Grech</title>
		<link>http://blog.looplabel.net/2009/02/12/writing-a-good-technical-resume-cv/comment-page-1/#comment-4303</link>
		<dc:creator>Andreas Grech</dc:creator>
		<pubDate>Mon, 01 Feb 2010 18:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://looplabel.wordpress.com/?p=604#comment-4303</guid>
		<description>This is the post I check most when updating my CV. 

Thanks a lot for this.</description>
		<content:encoded><![CDATA[<p>This is the post I check most when updating my CV. </p>
<p>Thanks a lot for this.</p>
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		<title>Comment on Best Practices for Version Control by Diego Vieira</title>
		<link>http://blog.looplabel.net/2008/07/28/best-practices-for-version-control/comment-page-1/#comment-4201</link>
		<dc:creator>Diego Vieira</dc:creator>
		<pubDate>Mon, 25 Jan 2010 11:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://looplabel.wordpress.com/?p=63#comment-4201</guid>
		<description>Very usefull tips!
Thanks Anders</description>
		<content:encoded><![CDATA[<p>Very usefull tips!<br />
Thanks Anders</p>
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		<title>Comment on Best Practices for Version Control by Dave Cantrell</title>
		<link>http://blog.looplabel.net/2008/07/28/best-practices-for-version-control/comment-page-1/#comment-2815</link>
		<dc:creator>Dave Cantrell</dc:creator>
		<pubDate>Sat, 12 Dec 2009 00:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://looplabel.wordpress.com/?p=63#comment-2815</guid>
		<description>Anders,

Just wanted to say this is a great post. I was looking for exactly this kind of information and you summed everything up very nicely. Thanks for the info!</description>
		<content:encoded><![CDATA[<p>Anders,</p>
<p>Just wanted to say this is a great post. I was looking for exactly this kind of information and you summed everything up very nicely. Thanks for the info!</p>
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		<title>Comment on Writing a Good Technical Résumé/CV by Janet &#124; CV Writing</title>
		<link>http://blog.looplabel.net/2009/02/12/writing-a-good-technical-resume-cv/comment-page-1/#comment-664</link>
		<dc:creator>Janet &#124; CV Writing</dc:creator>
		<pubDate>Mon, 12 Oct 2009 08:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://looplabel.wordpress.com/?p=604#comment-664</guid>
		<description>It is very important to highlight your exceptional skills, expertise, qualifications , work experinces and it is equally important to present all these details in a way so as to attract the attention of the recruiter.</description>
		<content:encoded><![CDATA[<p>It is very important to highlight your exceptional skills, expertise, qualifications , work experinces and it is equally important to present all these details in a way so as to attract the attention of the recruiter.</p>
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		<title>Comment on Writing a Good Technical Résumé/CV by Jane &#124; Dubai Jobs</title>
		<link>http://blog.looplabel.net/2009/02/12/writing-a-good-technical-resume-cv/comment-page-1/#comment-650</link>
		<dc:creator>Jane &#124; Dubai Jobs</dc:creator>
		<pubDate>Sun, 11 Oct 2009 08:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://looplabel.wordpress.com/?p=604#comment-650</guid>
		<description>Excellent excellent post you have here Anders. I&#039;ll have to agree with Write a CV &#124; Blogger in focusing on achievements.

Achievements are like gold mines in the eyes of a recruiter. It is a clear proof of how well you can do in the future organization that you&#039;re joining.</description>
		<content:encoded><![CDATA[<p>Excellent excellent post you have here Anders. I&#8217;ll have to agree with Write a CV | Blogger in focusing on achievements.</p>
<p>Achievements are like gold mines in the eyes of a recruiter. It is a clear proof of how well you can do in the future organization that you&#8217;re joining.</p>
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		<title>Comment on The Programming &quot;High&quot; by Anders Sandvig</title>
		<link>http://blog.looplabel.net/2008/08/12/the-programming-high/comment-page-1/#comment-502</link>
		<dc:creator>Anders Sandvig</dc:creator>
		<pubDate>Tue, 29 Sep 2009 09:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://looplabel.wordpress.com/?p=421#comment-502</guid>
		<description>Some reflections on the importance of &quot;flow&quot;:

&lt;a href=&quot;http://softwarenation.blogspot.com/2009/01/importance-of.html&quot; rel=&quot;nofollow&quot;&gt;The Importance of Flow (Software Nation Articles)&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Some reflections on the importance of &#8220;flow&#8221;:</p>
<p><a href="http://softwarenation.blogspot.com/2009/01/importance-of.html" rel="nofollow">The Importance of Flow (Software Nation Articles)</a></p>
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		<title>Comment on Looking Forward to the Future of Gaming Graphics by Kade Storm</title>
		<link>http://blog.looplabel.net/2008/07/17/looking-forward-to-the-future-of-gaming-graphics/comment-page-1/#comment-245</link>
		<dc:creator>Kade Storm</dc:creator>
		<pubDate>Sun, 30 Aug 2009 16:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://looplabel.wordpress.com/?p=67#comment-245</guid>
		<description>Nice article, I regret not having read this last year. Unfortunately, now most of the media is lost in the hype between all the 2009 and 2010 titles. It&#039;s all about Killzone 2, Halo ODST, Uncharted 2. You get the idea.

Anyway, I had to agree fully on how well M.G.S. 4 utilised a variety of effects. I believe above everything else, it was the cinematography and animation that really delivered. 

Another thing that deservees repeated mention, is the very smooth transitions from cut-scene to real-time gaming. We already know that the cut-scenes, in most games, exhibit a higher render quality because they are mostly scripted and allow for more system resources to be used. I&#039;ve often found that when games move from real-time cut-scenes back into gameplay, once can notice a drastic difference in visual quality and fidelity. However, with M.G.S. 4 this is virtually stamped out - smooth as butter.

Anothing minor effect that really intrigued me was the use of procedural textures. People have been harping on about this with regards to Killzone 2 and other games with PS3 potential, but I still find the whole &#039;snow field&#039; level from M.G.S. 4 to be really interesting. One can actually see the frost and snow gradually start to build-up on Snake&#039;s suit, if left in one position, and this effect is executed in quite a realistic fashion. Now there&#039;s very few games that employ such an effect, and even fewer that execute the effect at such a level.

All in all, I think this game has done something that not even the almighty Crysis or Killzone 2 have managed. I think at the end, it really does come down to the overall package and the cinematography.

Again, nice article.</description>
		<content:encoded><![CDATA[<p>Nice article, I regret not having read this last year. Unfortunately, now most of the media is lost in the hype between all the 2009 and 2010 titles. It&#8217;s all about Killzone 2, Halo ODST, Uncharted 2. You get the idea.</p>
<p>Anyway, I had to agree fully on how well M.G.S. 4 utilised a variety of effects. I believe above everything else, it was the cinematography and animation that really delivered. </p>
<p>Another thing that deservees repeated mention, is the very smooth transitions from cut-scene to real-time gaming. We already know that the cut-scenes, in most games, exhibit a higher render quality because they are mostly scripted and allow for more system resources to be used. I&#8217;ve often found that when games move from real-time cut-scenes back into gameplay, once can notice a drastic difference in visual quality and fidelity. However, with M.G.S. 4 this is virtually stamped out &#8211; smooth as butter.</p>
<p>Anothing minor effect that really intrigued me was the use of procedural textures. People have been harping on about this with regards to Killzone 2 and other games with PS3 potential, but I still find the whole &#8217;snow field&#8217; level from M.G.S. 4 to be really interesting. One can actually see the frost and snow gradually start to build-up on Snake&#8217;s suit, if left in one position, and this effect is executed in quite a realistic fashion. Now there&#8217;s very few games that employ such an effect, and even fewer that execute the effect at such a level.</p>
<p>All in all, I think this game has done something that not even the almighty Crysis or Killzone 2 have managed. I think at the end, it really does come down to the overall package and the cinematography.</p>
<p>Again, nice article.</p>
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